SFB Games jumped to the forefront of the general public when they were one of the few – if not the only one – European studios that had Nintendo’s blessing to go out with the Switch shortly after the console appeared on the market. But despite this they are a development team that had previously shown to have a quite remarkable character in their previous works, demonstrating capacity in both PlayStation Minis and mobile phones and computers.
That is why it is not surprising even the success of Snipperclips – to cut in company! , nor the return of the detectives Grimoire and Sally to their second mission after Detective Grimoire, who have appeared at the same time on Apple Arcade, PC and the last Nintendo console in a movement that can be considered very interesting, because it combines the fact of launch the game on the same platform where they have become famous, take advantage of Apple’s money, and return to one of the spaces where the first installment of the adventures of these detectives already came out.
This time the premise is somewhat strange. Freya Fellow, 19, has died while painting a painting by Flora Fellow, 58, in Flora’s tower, and it seems that the only suspect there is so far is … the same painting. So that is where our detectives go to give everything to find the resolution to that problem.
An adventure with a lot of humor
The first thing we will notice when you start playing Tangle Tower is the characteristic humor of these developers, which is also fantastically translated into several languages, including Spanish (text only, the voices have been kept in English). Thanks to that we can see that from the beginning Sally is constantly sarcastic, and also the character we control, Detective Grimoire, does not lag behind, so touching any point on the screen to get some information implies a good amount of phrases in the form of humorous giving and giving, from which we can also sometimes take advantage of something. But at least, we had a fun time.
Another curious detail, and that shares with the first installment of the saga, is the fact that we do not see the character of Grimoire walking on the stage, but that Grimoire is us, and to move from room to room we will move around a map from which the scenes are unlocked. This moves it away from the traditional point & click, and in fact we can consider that more than a graphic adventure manual, it is a puzzle game (more than 30 in the five hours of game that lasts the game) that we will have to solve to be able to advance the story, so that perhaps the comparison should be made with other games, but in this case it is done in a very natural and very little forced way. Yes, we will see Sally on screen, who is the other protagonist, and in fact it will serve us on many occasions to give us relevant information about what we are seeing at that time.
Another important aspect is the fact that we have to talk to certain characters that we will meet throughout the game, sometimes letting them explain something like Sally does, but other times we can start real conversations with their own dialogue tree, which also It gives a certain game and allows more than just letting the text move forward.
Because the important thing here is to get clues and information to be able to deduce the unknowns of the game, since as we solve them we can really continue advancing in the story, divided into chapters. To do this, we have a kind of minigame in which we have to put a couple of objects in line with a couple of actions, so that if it is logical we can close that chapter, and thus continue advancing in our investigation. This system can remind the employee for other research games, so it is not entirely innovative, but the truth is that it is quite demonstrative that if we overcome it, it means that we have understood up to that point how the action has been developed in order to use it later. In fact, to finish off the task we will have one of those scenes where we have to recreate what happened in the case that we are studying at that time, so that we will have to mix a bit of all the material that we have collected so far, and the truth is that it is visually very successful and “movie”.